STEAM Project: Grade 1Biomimicry
1-LS1-1. Use materials to design a solution to a human problem by mimicking how plants and/or animals use their external parts to help them survive, grow, and meet their needs.* [Clarification Statement: Examples of human problems that can be solved by mimicking plant or animal solutions could include designing clothing or equipment to protect bicyclists by mimicking turtle shells, acorn shells , and animal scales; stabilizing structures by mimicking animal tails and roots on plants; keeping out intruders by mimicking thorns on branches and animal quills; and, detecting intruders by mimicking eyes and ears.]Part 1 Watch a quick video to learn how we get ideas for products from nature. ORN#10 Biomimicry: Design by Nature Part 2 Look at different examples of biomimicry. Biomimicry Slideshow Part 3 Brainstorm as a class. Brainstorm BioM Part 4Look at the design loop model. Brainstorm some problems. How can they be solved looking at nature? Design Loop Model Plan and Design a product that uses biomimicry. Plan and Design Page Part 5BiomimicryProductTask: Nature has solved many problems. Your task is to use nature to design a new product that solves a human problem!Requirements Your product must solve the problem you chose.ConstraintsYour product must be freestanding. It must be able to be carried.Materialscardboardcoffee filterspipe cleanersstrawsstickscupscotton ballstoothpicksaluminum foilwax paperplastic wrapstringpaper Tools ScissorsTapeGlueRulers Part 6Now it's time to videotape your group while demonstrating your product.Be sure to:-Explain what your product is-What problem it solves-What biomimicry features it has-Why everyone needs one!Here is a storyboard to help you plan your pitch!
Last Modified on March 5, 2018